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Unity text adventure game engine
Unity text adventure game engine












unity text adventure game engine unity text adventure game engine

This feeling was not immediate, but grew stronger over time. Machinarium is one of the best adventure games I've ever played.Īfter I finished it, I felt the need to create my own adventure game. Many years ago, a good friend introduced me to Machinarium. A section about what I learned through the process, along with some advice if you're creating your own game.A tech section with a comparison between web technologies and Unity 2D.A section about Occulto, the game I am developing.A brief story about my passion for Adventure P&C games, and how I ended up developing my own game.I'll also provide a shallow comparison between using web technologies (like WebGL) for development vs Unity 2D. I'll discuss both psychological and practical parts of the journey. It will cover some technical aspects of the project, as well as how we managed creating and developing it. This article is about how I (Andrea) and Luigi developed Occulto, our first adventure game. It is not yet another app polluting your phone's memory.īefore I start, let me step back and explain what this article is about. Do we really need another app? What about a game instead? What I mean is: an adventure game is like a book, you install it, play it, enjoy and eventually uninstall it. Second, an app – everyone wants to make an app. That said, if you are planning to develop a game yourself, it won't necessarily take you 4 years…and I have some advice that hopefully will help! So yes, it took us 3 years to release a demo.īut we are now producing at a steady pace, and in the first months of 2023 we will release the whole game. 3 years and some months later, we have published our very first game DEMO. But there are also two other pieces of interesting information:įirst, that was May 2018. Reading those two WhatsApp messages now makes me smile.

UNITY TEXT ADVENTURE GAME ENGINE HOW TO

I would like to learn how to develop an app. Here's one thing that got the ball rolling: It's hard to tell exactly when my journey creating Occulto, a point and click adventure game, started.














Unity text adventure game engine